![]() At the same time, this caused the tension to ramp up even more as the drivers that I faced off against now scraped my bumper into some pretty hairy turns. The core principle behind Liveroutes is that it keeps the “unpredictability of open-world races” while still focusing on the close and aggressive nature of the GRID series.ĭuring my playtime, I didn’t notice the Liveroutes system in action though I did notice that there were a lot of points in streetbound races (Chicago and Barcelona) where I could choose between two lanes that broke up the drivers. ![]() The corners change as you’re going around a circuit you come back to what may have been a left turn, now it goes straight on, or now goes right - so you get a real unpredictability with the racing.” However, some important tweaks to the formula have been made, and whether these work for or against the game really may depend on your own preferences.Īs Clive Moody puts it, “Liveroutes is a mechanism by which we can - in real time - dynamically and seamlessly change the route that you’re driving. You can bet that I used every hairpin to my advantage for this exact same purpose.īeyond this, much of GRID 2 remains incredibly faithful to its predecessor. In both of the street races, I was knocked out a few times by a well-aimed nudge while taking on a turn. ![]() If you thought the other drivers were aggressive in the first game, be ready for some very clever moves by other drivers. In fact, the biggest and most exciting notable difference that I found throughout the races came in the opponents’ artificial intelligence. The races felt very familiar to those found in GRID in terms of high-speed tension and careful maneuvering around hairpin turns. opponents, but once I got back into the swing of things, I felt right at home. It took quite a while to get back into the feel of the GRID series with its realistic physics modelling and aggressive A.I. I spent a good deal of time with each race, as I was determined to come in first each time. These included an elimination-style street race in Barcelona, a BAC Mono car Red Bull Ring track race in Europe, and a checkpoint street race in Chicago. My hands-on preview involved three separate styles of races. In a hands-on preview of a few races with Codemaster’s Senior Executive Producer Clive Moody, I had a chance to see just what has evolved for the sequel - and what has fallen by the wayside. While the DiRT series has branched out a bit in GRID‘s absence, it has never really fulfilled the great scope of the robust experience since its primary focus has always been on rally racing and showy tricks rather than a great variety of races with aggressive A.I. Five long years have passed since the original Race Driver: GRID offered racing fans an excellent hybrid racer with edge-of-your seat thrills in a great variety of racing styles.
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